OPEN GEOSPATIAL DATA → PLAYABLE 3D WORLD

Grow a playable city
from one coordinate.

WorldSeed turns public geospatial data into a browser-native Three.js world with terrain-aware roads, buildings, semantic objects, colliders, routes, spawn points, and a versioned export contract.

MIT licensed Schema v1 GLB + JSON No signup required
WorldSeed live Tokyo Tower world rendered from open geospatial data
Live Tokyo Tower seed Production WebGL build · open geospatial data
1,299buildings
928roads
107.9Ktriangles
3,527semantic objects

WHY WORLDSEED

Not just a city viewer.

WorldSeed is designed as an open pipeline that other games, simulations, tools, and engines can consume.

01

Real open data

Combine Overture Maps, OpenStreetMap, terrain data, and optional local PLATEAU CityGML with provenance and attribution intact.

02

Gameplay structure

Generate terrain-following roads, dedicated junction geometry, colliders, road graphs, routes, and spawn points instead of geometry alone.

03

Reusable exports

Export GLB plus schema-versioned JSON so downstream tools can consume the world without importing WorldSeed runtime code.

INTEROPERABLE CITY EXPORT

A public contract, not an internal dump.

worldseed-kit/
city.glb
terrain.glb
colliders.glb
worldseed.json
worldseed-objects.json
road-graph.json
spawn-points.json
drive-route.json
ATTRIBUTION.md
schemas/v1/*.schema.json

Schema v1 is independently consumable.

The standalone consumer example imports the public export ZIP only. It does not depend on WorldSeed's internal src/ modules.

Read the schema policy → Try the export in five minutes →

LIVE DEMO

Orbit it. Drive it. Export it.

The Pages build includes the real WorldSeed production app under /demo/.

Open WorldSeed

EARLY ADOPTERS WANTED

Use WorldSeed somewhere we didn't.

Babylon.js, Godot, Blender, simulation, procedural games, validators, converters, and other public integrations are welcome. Verified downstream projects can be listed in ADOPTERS.md.